To fuse an item, the player must select a Blueprint and check on what the Blueprint needs, the requirements and cost of both Coins and Shards vary depending on the Tier and Rarity of the Blueprint will fuse into (the Category of the Battle Equipment of a Blueprint doesn't vary the price): a Tier 2 Rare Weapon Blueprint will always require a Tier 2 Rare Weapon, though if the said Blueprint specifies what exactly it will fuse into (for example, a Tier 1 Groncicle Bracers), then the Blueprint will require a piece of the said specific Battle Equipment of the prior Rarity so a Tier 1 Groncicle Bracers (3rd Rarity) requires a Tier 1 Heavy Winter Bracers (2nd Rarity). Upon uncovering the rewarded Blueprints, if the Blueprint is for a general item of a respective Tier, Rarity and Category of Battle Equipment without specify what it is exactly (for example, a Tier 2 Legendary Weapon Blueprint), the Blueprint will take the appearance of a paper and pencil icon ( ).īecause the higher the Tier and Rarity, the stronger the weapon, there isn't any Common Blueprints however Common Battle Equipment is used for Rare Blueprints as Rare is the Rarity that follows after Common if it's following a crescending "Weakest to Strongest" order. When a Blueprint is rewarded, because it's still due to be unveiled, a compass icon ( ) will represent it until the player has checked the Blueprints received under the Fuse section in the Blacksmith. Aside from the initial 6 Blueprints, players can gather more by completing any level of Dragon Tactics, with Blueprints associated with Legendary items being less frequent to be gathered.Įxample of a Tier, Rarity and Category of Item Blueprint Players will always start off with 6 Blueprints with infinite usage until it reaches a determined deadline where they turn into a one-use Blueprint. Blueprints are a special, stackable items who upon activation, turn into a small list of requirements in order to get a specific item or a randomized item.
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